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Player led peace conference
Player led peace conference











player led peace conference

The end results should mean that the major contributors all get something, and that something should be contiguous and accessible, rather than a weird scattering of puppets and taken states. If I’m a minor contributor, I’ll do my own conquests earlier in the order. UK conquering part of USSR), I give them a clump of territory around a port. I assign states to other contributors first, then for myself, based on proximity, access, and keeping the borders relatively clean. That gives me a number of points for each significant contributor. I multiply the adjusted war score % by the total points needed to take all states. I pass until my points exceed the total number needed to take all states. (they aren’t usually the same, depending on SoI - that is, taking eastern Europe is cheap for USSR, expensive for USA).

player led peace conference

Sometimes I do it for the other majors too, and then average the scores. When the conference starts, I sum the cost for me to take all states. I limit it to top 6 or so contributors, and distribute the remaining points accordingly. The amount varies depending on my performance. Since the AI boosts its score by pissing away troops and magically taking control of territory I conquered while I do all the real work, I adjust my percentage up and theirs down. In this video, I show you how to get all the points on a peace deal and how to transfer statesState Transfer Tool. Right before the peace conference, I jot down everyone’s war contribution %.













Player led peace conference